-
1
Games-based learning advancements for multi-sensory human computer interfaces : techniques and effective practices /
“…Electronic books.…”
Get full text
Online Book -
2
Robots in K-12 education : a new technology for learning /
“…Electronic books.…”
Get full text
Online Book -
3
Learning tools and teaching approaches through ICT advancements /
“…Electronic books.…”
Get full text
Online Book -
4
Web-based and blended educational tools and innovations /
“…Electronic books.…”
Get full text
Online Book -
5
Developments in current game-based learning design and deployment /
“…Electronic books.…”
Get full text
Online Book -
6
Open-source technologies for maximizing the creation, deployment, and use of digital resources and information /
“…Electronic books.…”
Get full text
Online Book -
7
Technologies, innovation, and change in personal and virtual learning environments /
“…Electronic books.…”
Get full text
Online Book -
8
Technologies for inclusive education : beyond traditional integration approaches /
“…Electronic books.…”
Get full text
Online Book -
9
Technology integration and foundations for effective leadership /
“…Electronic books.…”
Get full text
Online Book -
10
Project management approaches for online learning design /
“…Electronic books.…”
Get full text
Online Book -
11
Electronic commerce and organizational leadership : perspectives and methodologies /
“…Electronic books.…”
Get full text
Online Book -
12
Technology use and research approaches for community education and professional development /
“…Electronic books.…”
Get full text
Online Book -
13
Research perspectives and best practices in educational technology integration /
“…Electronic books.…”
Get full text
Online Book -
14
Cases on digital game-based learning : methods, models, and strategies /
“…Electronic books.…”
Get full text
Online Book -
15
Social media in higher education : teaching in Web 2.0 /
“…Electronic books.…”
Get full text
Online Book -
16
New pedagogical approaches in game enhanced learning : curriculum integration /
“…Electronic books.…”
Get full text
Online Book -
17
-
18
Design, utilization, and analysis of simulations and game-based educational worlds /
“…Electronic books.…”
Get full text
Online Book -
19
Curriculum, learning, and teaching advancements in online education /
“…Electronic books.…”
Get full text
Online Book -
20
Common core mathematics standards and implementing digital technologies /
“…Electronic books.…”
Get full text
Online Book