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    Game engine gems 2 / by Safari Books Online

    Table of Contents: “…LLC); Pointer Patching Assets; Jason Hughes (Founder of Steel Penny Games); Data-Driven Sound Pack Loading and Organization; Simon Franco (The Creative Assembly); GPGPU Cloth simulation using GLSL, OpenCL, and CUDA; Marco Fratarcangeli (Senior Software Engineer at Taitus Software Italia); A Jitter-Tolerant Rigid Body Sleep Condition; Eric Lengyel (Series Editor and Founder of Terathon Software LLC)SYSTEMS PROGRAMMING; Bit Hacks for Games; Eric Lengyel (Series Editor and Founder of Terathon Software LLC); Introspection for C++ Game Engines; Jon Watte (Technical Director at IMVU, Inc.); A Highly Optimized Portable Memory Manager; Jason Hughes (Founder of Steel Penny Games); Simple Remote Heaps; Jason Hughes (Founder of Steel Penny Games); A Cache-Aware Hybrid Sorter; Manny Ko (R & D Engineer at Naughty Dog,…”
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