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1
IPhone 3D programming : developing graphical applications with OpenGL ES /
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2
Learning Objective-C 2.0 : a hands-on guide to Objective-C for Mac and iOS developers /
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3
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4
Designing the iPhone user experience : a user-centered approach to sketching and prototyping iPhone apps /
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5
The Android developer's cookbook : building applications with the Android SDK /
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6
XNA Game studio 4.0 programming : developing for Windows phone 7 and Xbox 360 /
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7
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8
Universal algebra : fundamentals and selected topics /
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12
Sams teach yourself Mac OS X Lion app development in 24 hours /
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13
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14
Game usability : advice from the experts for advancing the player experience /
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