Table of Contents:
“…Students' online learning readiness in higher education post-Covid Era -- Online Learning Model for Graduate Level to Support COVID-19 Pandemic -- Using Massive Open Online Courses (MOOCs) to create learning spaces for quality lifelong learning for all communities through engaged scholarship (ES) -- Applying Experiential Learning to Deliver Industry-ready Business Analysts -- A Lecturer's perception of Blackboard support for Collaborative Learning -- Two experiences of including critical thinking in Mathematics courses -- Design Science Research in Information Systems as Educational Technology in Teaching and Learning Environments: A Systematic Literature Review -- Engaging
Company Employees in Critical Thinking through Game-Based Learning: A Qualitative Study -- Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring -- STEM/STEAM Education -- Exploring the Learning Efficacy of Students' STEM Education from the Process of Hands-on Practical Experience -- Learning Analytics Based on Streamed Log Data from a Course in Logic -- The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study -- Students' Patterns of Interaction with E-Books in Estonian Basic Schools: A Sequence Analysis Study -- Cultivating creativity of high school students in cross-cultural learning project based on VR technology -- Creating an Engaging and Immersive Environmental, Social, and Governance Learning Experience through the Metaverse -- The influence of emotion in STEM activity based on Virtual Reality learning environment -- Developing an Immersive Virtual Reality-Assisted Learning System to Support Scanning Electron Microscopy Learning Activities -- Systematic literature review of the use of Virtual Reality in the inclusion of children with Autism Spectrum Disorders (ASD) -- Application and Design of Innovative Learning Software -- Tablet-Based Design Fluency Test: Taiwan Normative Data and Reliability and Validity Study -- The Openstudy Academy that Stimulates the Energy of Digital Learning for the Disabled Students -- Empowering Learner-Centered Instruction: Integrating ChatGPT Python API and Tinker Learning for Enhanced Creativity and Problem-Solving Skills -- The Impact of AI Chatbot-based Learning on Students' Motivation in English Writing Classroom -- TAM Application in Investigating the Learning Behavior of FinTech Practitioners towards Internet-only
Bank during the COVID-19 Lockdown: A Case Study of LINE
Bank -- An Analysis of Student Perceptions of Computational Thinking in Writing Classes -- The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students -- A Study of Virtual Skills Training on Students' Perceptions of Sense of Ownership and Sense of Agency -- Enhancing English Writing Skills through Rubric-Referenced Peer Feedback and Computational Thinking: A Pilot Study -- The research of elementary school students apply engineering design thinking to Scratch programming on social sustainability -- The Effects of Prior Knowledge on Satisfaction and Learning Effectiveness in Using an English Vocabulary Learning System -- Robot-Assisted Language Learning: A Case Study on Interdisciplinary Collaboration Design and Development Process -- Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students' Learning Achievement -- Metacognitive-based collaborative programming: a novel approach to enhance learning performance in programming courses -- Facial AI and Data Mining-Based Testing System in the Post-Pandemic Era.…”
Call Number: LB1028.3 .I25 2023eb
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