Showing 1 - 11 results of 11 for search 'Banks & Company,', query time: 5.14s Refine Results
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    Education and theatres beyond the four walls / by SpringerLink (Online service)

    Published: Springer, 2019
    Table of Contents: “…Part I: Setting the scene -- Theatres and a spectrum of engagement Michael Finneran, Michael Anderson and Fiona McDonagh -- Part II: Tradition and Innovation -- Staying the Course and 'Here to Question': Envisioning education at Tarragon Theatre as an integral goal and a reciprocal practice Kathleen Gallagher and Anne Wessels -- 'Within the girdle of these walls: reflections on the Royal Shakespeare Companys Learning and Performance Network Joe Winston and Mon Partovi -- Creative Leadership in Learning at the Sydney Opera House Michael Anderson and Peter OConnor -- From access to participation: an historical account of Queensland Theatre Companys commitment to theatre education for children and young people Sandra Gattenhof and Heidi Irvine -- Part III: Moving beyond the main house -- Outreach in the deep north John OToole -- From human anatomy to the global banking crisis: exploring Warwick Arts Centres commitment to artist-academic collaboration Rachel King and Baz Kershaw -- The Biggest Youth Theatre Festival on the Planet: A Year in Life of the National Theatre Youth Connection Scheme Selina Busby -- "People who do theatre are a bit posh": examining the impact of class and ethnicity on engagement with the Birmingham Repertory Theatres youth theatre (The Young REP) Natalie Hart and Joe Winston -- Part IV: Artists in education, and beyond -- The School Drama Partnership: Beyond an Artist-in-Residence Program Robyn Ewing and John Saunders -- Education at Roundabout: It's about turning classrooms into theatres, and the theatre into a classroom Jennifer DiBella, Mitch Matteson and Jonathan Jones -- Arena Theatres Big Fish: The Marlin project: finding new meanings in the spaces between audience and participation in theatre for young people Christine Sinclair, Richard Sallis and Christian Leavesley -- Theaters for Learning: The New Victory SPARK Program Lindsey Buller Maliekel, Courtney J. …”
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    Higher education in the Arab World : building a culture of innovation and entrepreneurship / by SpringerLink (Online service)

    Published: Springer, 2020
    Table of Contents: “…17 Guidelines on How to Establish a Business or Company -- 17.1 Doing Business in the Middle East -- 18 Conclusions -- Appendix: Advice to Higher-Education Institutions on Research and Work Records with Regard to Quality Assurance and Intellectual Property -- A. …”
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    Technology for education and learning by SpringerLink (Online service), International Conference on Technology for Education and Learning

    Published: Springer, 2012
    Table of Contents: “…Institutional Environment's Effect on the Investment Efficiency of Listed Companies --…”
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    Online Conference Proceeding Book
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    Innovative technologies and learning : 6th International Conference, ICITL 2023, Porto, Portugal, August 28-30, 2023, Proceedings / by ICITL (Conference) Porto, Portugal), SpringerLink (Online service)

    Published: Springer, 2023
    Table of Contents: “…Students' online learning readiness in higher education post-Covid Era -- Online Learning Model for Graduate Level to Support COVID-19 Pandemic -- Using Massive Open Online Courses (MOOCs) to create learning spaces for quality lifelong learning for all communities through engaged scholarship (ES) -- Applying Experiential Learning to Deliver Industry-ready Business Analysts -- A Lecturer's perception of Blackboard support for Collaborative Learning -- Two experiences of including critical thinking in Mathematics courses -- Design Science Research in Information Systems as Educational Technology in Teaching and Learning Environments: A Systematic Literature Review -- Engaging Company Employees in Critical Thinking through Game-Based Learning: A Qualitative Study -- Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring -- STEM/STEAM Education -- Exploring the Learning Efficacy of Students' STEM Education from the Process of Hands-on Practical Experience -- Learning Analytics Based on Streamed Log Data from a Course in Logic -- The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study -- Students' Patterns of Interaction with E-Books in Estonian Basic Schools: A Sequence Analysis Study -- Cultivating creativity of high school students in cross-cultural learning project based on VR technology -- Creating an Engaging and Immersive Environmental, Social, and Governance Learning Experience through the Metaverse -- The influence of emotion in STEM activity based on Virtual Reality learning environment -- Developing an Immersive Virtual Reality-Assisted Learning System to Support Scanning Electron Microscopy Learning Activities -- Systematic literature review of the use of Virtual Reality in the inclusion of children with Autism Spectrum Disorders (ASD) -- Application and Design of Innovative Learning Software -- Tablet-Based Design Fluency Test: Taiwan Normative Data and Reliability and Validity Study -- The Openstudy Academy that Stimulates the Energy of Digital Learning for the Disabled Students -- Empowering Learner-Centered Instruction: Integrating ChatGPT Python API and Tinker Learning for Enhanced Creativity and Problem-Solving Skills -- The Impact of AI Chatbot-based Learning on Students' Motivation in English Writing Classroom -- TAM Application in Investigating the Learning Behavior of FinTech Practitioners towards Internet-only Bank during the COVID-19 Lockdown: A Case Study of LINE Bank -- An Analysis of Student Perceptions of Computational Thinking in Writing Classes -- The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students -- A Study of Virtual Skills Training on Students' Perceptions of Sense of Ownership and Sense of Agency -- Enhancing English Writing Skills through Rubric-Referenced Peer Feedback and Computational Thinking: A Pilot Study -- The research of elementary school students apply engineering design thinking to Scratch programming on social sustainability -- The Effects of Prior Knowledge on Satisfaction and Learning Effectiveness in Using an English Vocabulary Learning System -- Robot-Assisted Language Learning: A Case Study on Interdisciplinary Collaboration Design and Development Process -- Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students' Learning Achievement -- Metacognitive-based collaborative programming: a novel approach to enhance learning performance in programming courses -- Facial AI and Data Mining-Based Testing System in the Post-Pandemic Era.…”
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